top of page

HEAVY WEAPONS

Some weapons are simply too big to be comfortably used without a tripod, fixed support, or vehicle mounting. Others require specialized training in their use. The weapons on this page fall into one or both of these categories. 

​

Where Encumbrance is not listed, the weapon can only be used on a fixed support, a tripod, or a vehicle mount. Where the damage is shown with a #, these weapons are capable of using the "Suppressing Fire" rules. For the weapons with no magazine rating, the ammunition is supplied in a different manner, such as a belt feed or continuous power supply.

Plasma Turret.jpg

PLASMA TURRET

Rail Gun Turret.jpg

RAIL GUN TURRET

Damage: 2d8#

Range: 1000/3000

Cost: 18000

Magazine: -

Attribute: Dex

Encumbrance: -

TL: 4

The Plasma and Rail Gun Turrets can swivel and elevate to fire in any direction above a horizontal plane. While the turrets are operated in a fixed position, they can be broken down, transported by vehicle and set up in a relatively short period of time. Their firing solution is controlled by a dedicated, specialized V.I. allowing them to be completely autonomous once operational.

Damage: 3d8#

Range: 4000/8000

Cost: 12000

Magazine: -

Attribute: Dex

Encumbrance: -

TL: 4

Plasma Rifle.jpg

PLASMA PROJECTOR

Damage: 2d8          Range: 50/100

Cost: 400                 Magazine: 6

Attribute: Dex         Encumbrance: 2

TL: 4

Anti Material Rifle.jpg

DUAL-STAGE CHEMICAL/RAIL LONG RANGE RIFLE

Damage: 4d6

Range: 8000/13000

Cost: 8000

Magazine: 4

Attribute: Dex

Encumbrance: 2

TL: 4

Standard 50 Cal Anti-Mech Rifle.jpg
Rail Rifle 2.jpg

AUTOMATIC 50 CAL. ANTI-MECHANIZED INFANTRY RIFLE

ARMOR PIERCING

​

HIGH EXPLOSIVE

​

PROJECTILE CASING (EJECTED WHEN RELOADING

STABILIZING

FINS

RAIL GUN

Damage: 3d8#        Range: 4000/8000

Cost: 8000               Magazine: 20

Attribute: Dex         Encumbrance: -

TL: 4

Damage: 3d6#        Range: 500/2000

Cost: 5000               Magazine: 10

Attribute: Dex         Encumbrance: 3

TL: 3

Rail Rifle 3.jpg

VOID CARBINE SNIPER RIFLE w/SCOPE

Damage: 2d6

Range: 100/300

Cost: 400

Magazine: 10

Attribute: Dex

Encumbrance: 2

TL: 4

Rail Rifle.jpg

SHEAR RIFLE

Damage: 2d8*        Range: 100/300

Cost: 600                 Magazine: 10

Attribute: Dex         Encumbrance: 2

TL: 5

Shear Rifle.jpg

THUNDER GUN

Damage: 2d10

Range: 100/300

Cost: 1,000

Magazine: 6

Attribute: Dex

Encumbrance: 2

TL: 5

RPG Launcher.png

ROCKET PROPELLED GRENADE LAUNCHER

Damage: 3d10        Range: 2000/4000

Cost: 4000               Magazine: Individual Feed

Attribute: Dex         Encumbrance: 2

TL: 3

bottom of page